Soft ticks. Playful software.
Indie publisher of calm, playful apps and games. Our first game, Adventure Istanbul, is out now on iOS.
Who we are
Rasegame is a two-person indie publisher. We make calm, playful software: apps, and now games. Our first, Adventure Istanbul, is out on iOS. If the games take off, we will open a company. Until then, it is just us: careful craft, honest timelines, and a soft sense of fun.
We are not a big studio with a loud roadmap. We are builders and designers who like software that feels friendly in the hand, the way a good clock feels on a quiet morning.
This site is home base: studio story, a page for every game we publish, and a clear way to reach us. No fake hype, just the work as it lands.
Team
Two people. One builds the stack; the other makes it move and feel right.
Mehmet Rauf Oğuz
Fullstack & infrastructure
Builds the product end to end: backend, frontend, mobile, and the servers that keep things running.
Selin Özdem
2D animation & UI design
Shapes how things look and move: illustration, animation, and the interfaces players touch.
FAQ
Quick answers. Still stuck? Email us.
What is Rasegame?
We are a two-person indie publisher making calm, playful software. Our first game, Adventure Istanbul, is out on iOS. If our games take off, we plan to grow into a proper company, still with the same calm, playful spirit.
Do you publish other people’s games?
Right now we focus on our own projects. If that changes, we will say so clearly on this site.
Where can I find your games?
Browse the Games page. Each title has its own page with the story, store links once it ships, and (when needed) that game's legal docs. Adventure Istanbul is on the App Store today.
Which platforms will you support?
Platforms depend on each title. We will list stores and systems on each game’s page when they are ready.
How do I reach you?
Email hello@rasegame.com. We read everything; replies may take a little time.